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Last modified: Thursday, July 2, 2009 1:56 AM EDT
Video-game review: MySims Racing can take a victory lap
By Billy O'Keefe McClatchy-Tribune News Service
MySims Racing; Reviewed for: Nintendo Wii; Alternate version available for: Nintendo DS; From: EA; ESRB Rating: Everyone (comic mischief)
When EA started spinning off "The Sims" beyond its original intentions, jokes invariably were made about when, not if, the brand would succumb to its inevitable kart racer incarnation.
All joking aside, now we know.
But while "MySims Racing" most assuredly owes no small thanks to "Mario Kart" for its existence, it sidesteps most of the pratfalls that sank so many "Kart" rip-offs over the years. More importantly, it adds a few things to the experience that not only justify the franchise's move into this arena, but also give the game some legs even "Mario Kart Wii" lacks.
"Racing" leaves little to chance in terms of its basic racing component, which looks like "Kart," moves like "Kart" and follows the same blueprint in terms of controls, drifting techniques and the implementation of power-ups on the track. Like "Kart's" Wii incarnation, "Racing" lets you choose between multiple control schemes, supporting motion steering with the Wii remote and more traditional play via the Gamecube controller and Classic or nunchuck attachments.
Generally, it does a sufficient job of mimicry. The handling is a touch more unwieldy than in "Kart," but "Racing's" drift mechanic compensates adequately with a little practice. The power-ups are similarly mixed: Some are clever and funny, while others feel either like useless throwaways or less effective imitations of "Kart's" more iconic offerings.
"Racing's" lone tweak to the formula - collectable on-track gems that build up your cart's turbo capability - isn't particularly ingenious in the realm of racing games. But those gems' secondary purpose - as off-track currency - is a bit more interesting, and it opens the door for those aforementioned new ideas.
As any "Sims"-branded game should, "Racing" allows you to design your character, which goes a long way toward mitigating the game's lack of identity when compared to kart racers that are stocked with familiar mascot characters. But "Racing" also lets you design and modify three carts - normal, large and toy-sized - with upgrades, accessories and paint/decal jobs. The customization tools can't hold a candle to the likes of "Need For Speed" or "Forza," but they fulfill their purpose in giving "Racing" enough tools to keep the experience reasonably fresh and tailor it to individual player tastes. They also, along with the surprising presence of a nonsensical but rather entertaining storyline, give the game a steady stream of rewards to achieve beyond the usual cup trophies "Kart" trots out game after game.
"Racing" falls back to earth with its multiplayer (four players, offline only), which doesn't even attempt to match "Kart's" exquisite online component. The four-player splitscreen works fine, though, and it serves as a nice alternative to (though not necessarily a replacement for) "Kart" when a change of tracks and power-ups is in order.
Billy O'Keefe writes video game reviews for McClatchy-Tribune News Service. |